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Super KO Boxing 2 Strategy Guide

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Getting pummeled in the ring? Here's a punch-by-punch guide to defeating your opponents! (WARNING: May contain spoilers.)

Circuit 1:

Circuit 2:

Circuit 3:

Exhibition:

Click here for help with Challenge Mode.

If you’re still having trouble, feel free to drop us a note at superko2-i@glu.com.

Happy fighting!


Circuit 1

Big Gip

100px-port_gipGip's fight is great for practicing your moves and getting used to the game. Practice high punch, low punch, dodging and blocking. Take your time and get a feel for the game.

When you're ready, punch Gip five times in the face or stomach. Notice the final punch in the five hit combo is accented with a special graphic. This indicates that the combo has ended. Try to keep this in mind for future fights. Back to top


El Bulli

100px-port_matadorObserve El Bulli for a few moments and he will take a swing. Dodge or block his punch and then punch him multiple times. Repeat until he goes down.

Tip: You can get some cheap shots in on El Bulli at the start of the match, but he will start to block your punches after a few hits. Back to top


Dynamo

100px-port_dynamoDynamo will start by throwing some wild punches. Dodge them and counter with a combo.

Continue to punch Dynamo until he dodges. He will follow up with a punch of his own. Dodge to avoid this then combo him again and repeat.

After his first knockdown, Dynamo will throw one super punch. Watch his hand carefully as he charges it up. Dodge to avoid this punch.

After his first super punch, Dynamo will be unable to again. He will attempt to charge but will "fizzle" out. Use the same strategy from before to defeat him. Back to top


Circuit 2

15 Cent

100px-port_15When the fight starts with 15 Cent, wait for his backhand swings, dodge or block them, and counter with a combo. Repeat this to knock him down.

When 15 Cent gets up, he will start to block all counters. In order to hit him, wait for his swing. Dodge then quickly high punch to perform a "hook punch." Follow this up with a standard combo to knock him down.

After being knocked down twice, 15 Cent will introduce his "Grill Flash". Watch carefully when 15 Cent crouches and smiles. When this happens, immediately initiate a hook punk on the same side of the screen where 15 is crouching. This is the only way to stop him from stunning KO Kid. Back to top


Chief

100px-port_chiefWait for Chief to put his hand in the air. Do not attack but instead get ready to dodge his strong punch. This punch cannot be blocked.

After avoiding Chief's strong punch, Chief will start a left and right combo attack. Dodge these punches until Chief shows surprised face. This is your cue to start a combo. Repeat to take him down.

After being knocked down once, Chief will block all attacks and retaliate with a counter. Use a "Taunt" to provoke Chief into taking a swing at you. Repeat the same strategy as before.

After his second knockdown, Chief will start to throw random jabs. Block until Chief jabs, then Taunt him and repeat the same strategy as before for the knockdown. Back to top


Voo Dude

100px-port_tribalvoodudeWhen the match starts, punch Voo Dude just once, he will block then throw a punch. Avoid his following combo of punches by dodging.

When Voo Dude starts to dance, perform a combo using low punches, as soon as the combo ends, perform a high punch combo. Repeat for a knockdown.

After his first knockdown Voo Dude will begin to use a curse punch. When he starts to charge his skulls, get ready to dodge as this punch cannot be blocked.

Take note of Voo Dude's fist as he is charging his curse punch. You must dodge away from the swing of his cursed punch, dodging in the same direction will cause you to be hit, and cursed.

After his second knockdown, Voo Dude will start to throw a strangely timed hop punch into the mix. Watch him carefully, he will first hop, wait a moment, then he will throw the punch. Timing is key here, don't dodge too soon, avoid this punch then repeat the strategy from the first and second knockdowns. Back to top


Bigger Gip

100px-port_gipWhen fighting Bigger Gip, keep your block up from the start of the match. When Gip crouches in the corner he will blow smoke out of his nose. This is your cue to release your block and dodge out of the way. This super charge punch cannot be blocked. After dodging this punch, combo punch Gip.

Keep your block up at all other times. Bigger Gip will occasionally jab and this move can be blocked and countered.

Be ready for Gip's super combo which will sweep the screen from right to left and back. This super combo cannot be dodged. Time your blocks well until Gip finishes his combo then combo punch him when he burps. Back to top


Ka-rak Ubones

100px-port_mungoAfter each attack/combo, Ka-rak will be open to a high or low counter combo. If he flexes his muscles, punch him high. If he covers his face, punch him low.

Keep your block up from the start of this match. When Ka-rak runs off the screen, he will drop 3 rocks. Block or dodge each of these. Then follow up with a combo when he returns.

If Ka-rak moves just slightly to one side of the screen and his eyes open wide, be ready for an uppercut. Dodge or block this and counter with a combo.

When you see Ka-rak's eyebrows move up and down, be ready for an extremely quick swipe attack. Block or dodge this and again counter with a combo.

After the first knockdown, the strategy is mostly the same. One small difference is that if you are hit by a rock, Ka-rak will immediately attack with an un-blockable punch.

After the second knockdown the strategy stays mostly the same, however Ka-rak will not always have an opening after his attacks. Watch carefully for the opening when it does appear. In addition to this, Ka-rak will sometimes drop more than 3 rocks (when his health starts to get low) before appearing back on the screen. Back to top


Shogun

100px-port_shogunStart blocking right when the match starts. If Shogun jabs then counter with a combo.

When Shogun enters "dark mode" watch his gloves carefully. This part of the fight will require direction specific dodging. Dodge away from the swing of shogun's punch. Shogun will show his face after a few swings. This is your cue to high punch him in the face.

High punching shogun while his face is showing in dark mode will take him back to "lights on" mode, at which point you can land several hits. Repeat this strategy to take him down. Back to top


Circuit 3

Sake Bomb

100px-port_sakeSake is really tough so he can't be knocked down unless a super punch is used. Remember to try to save at least one super while fighting him. Use it when Sake has around 10% health remaining or just after he regenerates his life.

Look out for Sake Bomb's jab so keep your block up. Wait for Sake to start a dash move. If you punch him before he dashes be sure to immediately dodge to the right to avoid his strong counter punch.

When Sake begins to dash, pay careful attention to the speed of his dash. The slower of the two dashes will end in a very quick uppercut. Dodge to avoid this then counter. The faster of the two dashes will end with Sake stopping followed by his hair flashing. When Sake's hair flashes, punch him in the face to avoid his flurry combo attack. Back to top


Grogul

100px-port_grogulWhen the match starts watch Grogul carefully: he will perform one of three moves.

Elf Mode:
Move 1: Grogul will raise his hands and follow with a swipe punch. He can be combo'd just as he raises his hands, but watch the timing here, if you are too late, he will block and you will be hit with a counter punch.

Move 2: If Grogul Dodges to the left, he will come back with a two punch combo (his first punch will start with his right hand), dodge or block these, then counter with a combo.

Move 3: Very similar to the 2nd move, but Grogul will first dodge to the right, then start his 4 punch combo with his left hand. Dodge or block the four punches, then counter with a combo of your own.

After Grogul's health is reduced to zero, he will use a potion to recharge his health. When he returns to the fight, follow the same strategy as before: watch for his tells and counter accordingly.

Ogre Mode:
After Grogul's health is reduced to zero a second time, he will transform into ogre mode. In this mode he cannot be damaged, but you will notice his health is slowly draining. The goal here is to outlast him.

Ogre Grogul has two very similar combos which must be avoided. You can tell the difference by the number of double fisted punches he throws at the start of the combo.

When the match starts, hold up your block. Grogul will attack first with both gloves. Block this.

Block if Grogul throws another two handed cross punch. Then get ready to dodge left then right to avoid his next two punches, which cannot be blocked.

If Grogul only throws one two handed punch, then hesitates, get read to dodge right then left, to avoid his next two punches, which again cannot be blocked.

Keep this up until Grogul's health is at 0 at which point Grogul will be stunned. One punch will take him down. Back to top


Dr. Voo Dude

100px-port_tribalvoodudeWhen the match starts, Dr. Voo Dude will hop to the left and swing, then to the right and so on. After he performs this punch combo he will either cover his face or his stomach. When he covers his face hit him in the stomach and vice versa. Repeat this strategy to take him down.

If you miss the opening to attack, Dr. Voo Dude will unleash a flurry of punches. Quickly dodge left and right to avoid these and watch for him to cover his face or stomach again.

After being knocked down once, Dr. Voo Dude will twitch slightly then start another flurry of punches. Dodge and watch for his opening as before.

After being knocked down twice, Dr. Voo Dude will become nearly impenetrable. Only one punch can be landed for each opening so use a super punch every time he's open. It doesn't matter whether his hands are up or down when you throw a super punch.

Use your taunt wherever possible. The best strategy is to wait for him to start his hop punch. Taunt then dodge to avoid the punch and repeat. Back to top



King Tub

100px-port_pharoahkingtubKnocking King Tub down can only be accomplished by first getting him dizzy. Because of this it's key to avoid all his punches and make sure to punch him in the correct fashion.

When the first round starts, watch King Tub's head piece carefully. When the snake eyes blink get ready to dodge his jab and then follow with low punches. Repeat until he is dizzied. Then follow the star clues to knock him down.

When King Tub gets back up he may start with a super uppercut combo. His mouth will open briefly. Dodge the first uppercut and wait a moment then dodge the second punch. After dodging, use one high punch followed by low punches.

Tub will begin to jab with left and right combos. Avoid these. Hit him high once followed by low punches until he is dizzied. Follow
the star pattern to knock him down.

After his second knockdown, King Tub will start an alternating left right jab combo. Watch his gloves carefully. When his gloves turn,
dodge to avoid the jabs. After a few of these punches, Tub will walk like an Egyptian. This is your cue to start a combo. Repeat this
process to dizzy him again for the third knockdown.

A few things to keep in mind:

  • If tub is knocked down twice in the first round and the round ends, he will begin the 3rd round with alternating jabs as if he had
    already been knocked down twice. However, the punches you must land to dizzy him will revert, meaning you must still start with punches to the stomach, then progress through the rest of the strategy listed above.
  • Remember that King Tub will not show dizzy star clues for his third knockdown. The combo is Hi, Lo, Lo. Back to top


El Diablo

100px-port_matador1Important: Diablo will block all level 1 or level 2 supers. In order to land a hit on El Diablo with a super, you must first build up a full super meter to x3. At this point, hold the super until a white flash appears and immediately release for the hit. If you wait too long after the white flash appears, El Diablo will block this level 3 charged super.

El Diablo has 3 main punches that must be learned.

The first is a long swipe. When you see this large arced punch, dodge and counter punch.

The second punch is a shorter swipe. This short swipe will be followed by 3 more short swipes and end with a pose. When he's in this pose, notice that his face is unprotected on one side. This is your clue to throw a hook punch and start a combo.

The third punch will start with El Diablo sliding downward. When you see him do this, dodge to avoid his pop up punch. After this punch he will pose so hit him with a hook to his face.

When El Diablo's life is a little less than 50%, charge up a your Level 3 super by holding down the super button. Notice El Diablo will cower in fear. The super must be unleashed once it is fully charged. Repeat the above strategy to defeat El Diablo.

Things to keep in mind:

  • When Diablo's life reaches 20% he will use his special technique: roses will begin to fall and his life will regenerate. If El Diablo's life nears this threshold it's best to stop attacking and use taunts to charge up your super meter.
  • Look for every opportunity to taunt and charge up your super. When El Diablo poses you'll have time for at least 1 taunt.

Back to top


Tha Shogun

100px-port_shogunLight Mode

Start the match by blocking and wait for shogun to throw a punch. He will throw one of two punches while in light mode.

Punch 1: The first punch will be a short jab with no wind up, block the first punch, shogun will then throw two more jabs in quick succesion, dodge these two and counter with a combo.
Punch 2: His second light mode punch will be proceeded by a very small shake of his shoulders and gloves, watch for this move, block the first downward punch, and then quickly dodge in the opposite direction to avoid his second swing punch. Combo punch after this move.

Dark Mode

When shogun shifts to dark mode he will perform one of two combos.

Combo1: Shogun will throw 3 conecutive directional punches, dodge left, then quickly dodge right, and then left again. If this combo is correctly dodged, shogun's face will appear behind his right glove for a few moments, this is your cue to land a hook punch to break him out of dark mode.

Combo 2: Shogun will start by swinging upward with both fists, dodge this move the quickly dodge to the right to avoid the next punch. Finally quickly dodge to the left. At this point shogun will show his face behind his left glove, again hook punch to break him out of dark mode. Back to top


Dynavolt

100px-port_dynamoWatch Dynavolt's gloves carefully. When they start to fill with electricity get ready to dodge his jab combo. The number of punches he will throw is random. When dynamo has finished punching you will see electricity run through him and distort his face. This is your cue to get in 3 punches. After your punches, immediately taunt.

Repeat the above technique until a super is charged at which point you must land a super punch.

After his first knockdown, Dynavolt will begin to charge up a stronger lightning punch. When you see him start to charge, taunt to charge your super, then dodge away from his lightning punch. Watch his glove carefully to determine which direction he will punch. Other wise the strategy from the beginning of the fight still applies.

After Dynavolt has been knocked down twice he will begin to throw in a random super strong lightning punch. This punch is incredibly fast and must be blocked. It's best to keep your block up until action is required. Otherwise the same strategy as before still applies.

A few things to keep in mind:

  • After dynamo finishes his jab combo, the time to hit him is extremely short so be ready for it.
  • Unlike other boxers, Dynamo can dodge out of your combos. Be ready for this as you will sometimes be able to get in 3 hits and sometimes only 1.
  • If Dynavolt dodges your punch DO NOT punch again. He will counter with an incredibly strong lightning punch. He will also throw this punch if you fail to hit him during his Tell.
  • If you mistakenly punch dynamo after he has dodged or miss the opportunity to hit him, immediately block. This is the only way to avoid his lightning punch counter.
  • Normal punches have almost no effect on Dynamo, however 3 level 1 super punches are enough to take him down. Back to top


Executioner

100px-port_executionerWatch Executioner's gloves for a "glint" of light. This is a clue that he will punch with the opposite glove. Watch carefully for the direction, and dodge accordingly.

When Ex flexes his muscles and laughs, hold your ground (dodging will cause him to punch). Wait a moment then dodge to avoid his double-fisted "guillotine attack." Counter with a combo.

When Ex's health is reduced, he will show his spiked gloves. Watch his gloves carefully for the glint of light, but this time the glint will show on the same glove Ex intends to punch with. Dodge accordingly.

After the first knockdown, Ex's gloves will glint back and forth. This can be very confusing but remember that if Ex's gloves do not have spikes, then the punch will come from the opposite side of the glint, and vice versa.

After two knockdowns, Ex will begin to randomly use a head crusher move which must be dodged.

Some things to keep in mind:

  • Super punches are the key to defeating Executioner. Try to hit Ex with as many supers during the match as possible.
  • Always try to knock Ex down with a Super.
  • Taunting Ex will cause him to smash you into submission. There is only one time it's possible to Taunt: when Ex flexes his muscles and starts to laugh you must immediately Taunt. This is risky and if you are a moment late you will be knocked down by Ex's counter.
  • Use your quick dodge. Do this by dodging one direction and then as quickly as you can in the other. If done correctly you can use this move to fake out Ex's normal attacks. Back to top


Exhibition

C.M. 0083

100px-port_c.m. 0083When the fight starts, keep your block up. If CM raises his upper right hand, block his first punch, then dodge right to avoid his second punch, and follow up with a combo of your own.

If CM raises one of his lower fists, watch for the the lights on his wrist to blink, just after they stop, dodge to avoid his punch, then immediately dodge in the opposite direction to perform a Quick Dodge*. Performing a quick dodge in this situation will confuse CM, and leave him open to a combo.

* A "Quick Dodge" is performed by dodging in one direction, then dodging in the opposite direction while in the middle of the first dodge.

After the first knockdown CM will behave exactly the same with one exception, occasionally all four of CM's wrist lights will blink, the first time this occurs punch CM in the stomach for an instant knockdown. If the opportunity for the one hit knockdown is missed, get ready to dodge back and forth to attempt to avoid CM's barrage of counter punches.

After the second knockdown, Alien will continue to perform all of the above moves, but will introduce a new Laser Beam move. When CM teleports watch him carefully, when he finally stops teleporting, notice he will stop on either the left or right side of the screen. wait just a moment, then dodge towards CM to avoid his Laser blast. Back to top


Categories: iPhone, Super KO Boxing, Tips and Tricks

Ramon! Well, I think you should make an achievements guide. I am stuck on 3 achievements. Here they are.

To The Mat-KO 15 cent
Tough Guy-Knock down Chief without dodging.
Vegetative State-TKO Dr. Voodude

MAN I SWEAR I JUST K.O. THE Executioner IN THE 1ST ROUND, WITH ONE KNOCK DOWN. Just knock him down with a double super punch and he (might) not get up.

Well to beat bigger gip at the start taunt and low punch if he gets up and he goes in the corner dodge his uppercut keep your block up if he tries to slap you keep blocking when he burps attack his belly follow this to kill him

When the stars are in his stomach you hit there when is on his face you hit his face and when there's 3 stars on his face it means you need to hit him with a super punch but that's after you knock him out the first time....... you would kill king idk what faster if you hit him with 3 super pucnh on the face

I found a way to ligthing ko dynavolt in 20 seconds!! First,
Do the guide's directions. When you are almost going to knock out dynavolt, save up to 3 supers. DO NOT USE A LEVEL 3SUPER.
Instead, knock down dynavolt by punching him in the stomach. this will give you a 67% chance to lightning ko him. Face punch will provide 34% chance. Hook punch, which is rare will give you a 95% chance!!!
REMEMBER! ALWAYS MAKE SURE THESE PUNCHES ARE THE LAST OF THE COMBO!! THIS ONLY WORKS IN ENDURANCE MODE!!

How do you beat big gip? He is SO hard!
P.S. this message is fake.

What does "follow the star cluess" mean on king tub? Can any one explain what I am supposed to do once I have him dizzy the first time?

I need help on dynovolt. And all those peeps who ned hlp on 15 cent:
the major thing you need to use is the hook punch, dodge-punch. When he starts to fall back, hook punch the way hes leaning. punch til u see da blu stars, then wait for next time. he might put his hand up in the air to dance, so just hook punch. when he uses his shiny teeth, he just leans on one side. hook-punch on his side till u see the blu stars.if u dnt, he'll show his teeth and rapidly slap u.

Please help me...

What is the weak spot of Bigger Gip and Sake Bomb?
I can't find it...

Hey Ramon! Well, first the dynavolt guide has dynamo in it...
Second, I think you should make a guide for Babyface and 15 Pence
also, does a "death circuit" exist? I'm going crazy with all the
Cheat forums saying there is one.

How do I do the lightning punch

Does anyone know how to beat the "medicine man" achievement? It says knock dr. voodude down with zero health. How do i get zero health? thanks!

How do u dizzy babyface

i've got all the achievements except 'medicine man.' does anyone know how to knock dr. voodude down with zero health? how am i supposed to get zero health? thanks!

Huh? Why is Excectioner supposed to be harder than Dynavolt? I had an easier time beating Exectioner in 10 minutes than what took me 4 days to beat Dynavolt

HAHAHA im laughing at everybody saying that dynavolt is hard haha he is so easy so try lko.Also if you wanna land a super punch do it in the second punch knowing that he can dodge the third (the last) hope i helped!

Hey Ramon ex is really easy until he uses spike gloves. I knocked him down twice with full health! Next challenge: Babyface

Ok ok GREAT GAME!!!But i have 3 questions.

1.How do we dizzy Baby Face?

2.How do we K.O. 15 Pence?

3.Vegetative State is explained in the comment, but i don't understand because, after the second Knock Down, i can sometime punch more than one time.Why?

Great game. Beat it. Now on acheivements. Stuck on krak ubones. I routinely drub him over and over easily knocking him out via star. I never tko him but ive tried over and over and he never gets counted out. Help???

Get roids and you can beat el diablo and tha shogun easier

There is a bug with grogul so dont punch him right after youve blocked his combo wait a quart of second or he will block

the executioner was difficult.. he can use his spike and blink2 all the time. that makes me confuse,.

How do u beat 15 pence

Markymark: Start the match by taunting twice, and twice more when he starts to turn out the lights; you'll need enough charge for a super for the first punch. Dodge all of his punches, and when he stops punching in the dark, let him have that super to turn the lights back on. Hit him low, and you have a knock-down. If he hasn't hit you at all up to this point, it's also a lightning KO.

Just beat the game. Took me lot of effort, determination, and careful timing, but very well done, the whole game.

Guys i just hate all cheat forums that say "there is a death circuit"
I fucking completed survival mode 13-15 times and i can't fucking find it!
There is no Viper X character either...
There is no special DRAGON Rage in the game...
So big gip > bigger gib > biggest gip they all talk about is kinda truth?
i cant find new achievments list, cant find any vidoes of death circuit either...
2 guys who cant defeat dynavolt - man i lost to him like 30 times.
There is a very strat to beat him - look.
Use only low punches - they are pretty fast and you have more time to stop him from charging his deadly uppercut.

He only evade after second punch, so 2 hits are guaranted always.
He is extremely strong in round 2-3. It took me a lot of time to learn how to evade his charged attacks.
His uppercut can be blocked. His charged sweep can't be blocked.
Easiest way to KO him is LKO.

Start round with 2 hits + taunt.

*Wait, evade his 1-6 random punch.
Use 2 low hits+taunt.*
When you get your super wait for him to eat your first hit in combo, then use super, it is 100% guaranted he dont evade it. Third strike is evaded 50% so don't risk.
Repeat * ... * then use 2 special same way.
Then you must repeat *...* until he is down. You must have lvl 3 super to make it a LKO.
He is pretty easy in the first round, really,
If you go for challenge - T.K.O. dynavolt - this is for skilled players only.
I completed the whole game in 1 month with 1 hour of gameplay each day) All achievements, challenges clear and endurance completed.
I want more challenge but i can't open this fucking Death circuit.... Is it in the game??

How do u knock shogun with 2 punches?

Patrick, just use the strategy guide.

Such complete BS!!!! I can kick every characters a$$ except Dynavolt... Two punches and he knocks me down and it takes what feels like hundreds of punches to get his energy down... He dodges in the midle of combos... And if he dodges your super punch expect a one punch knockdown! Game was extremely fun but you made Dynavolt way too difficult its pissed me off that I spent so much time and energy on this game!

This game is good I jus started works perfectly how do I get roids

There is no 'Death Circuit' in the game.

@Benny Salas - Some of the fighters are certainly tough but not unbeatable. Use the strategy guide provided to figure out the best way to beat him. We also have a Lightning KO strategy guide so try that one too.

Is there a Death Circuit Ramon???

Hey, Ramon, is it real that there is a fourth circuit, the Death Circuit???

dynavolt is stupid hard, unbeatable for me, after 3 weeks I've given up. I will NEVER BUY ANY GAME FROM YOU GUYS AGAIN. I can see how a game can be challenging and fun, I was having a blast until dynavolt, it's just ridiculous, I bought this game so I can win, and since you've pretty much made it impossible, I can guarantee you I will never buy any game from you guys again!

I beat tha game! Really good, but how do we dizzy grogul???

I just beat Ex in a first round KO...

Wen they knock u out how do u get up it sais touch the numbers wen they get together but it does not seem to work wat do I do

so easy to deafet 15 cents

Dynovolt is just way to hard, my friends and i have all given up and deleted the app because of the near impossibility of beating dynavolt.

LOL @Anonymous...Baby Face is a freak.

I beat baby-face without roids, though i used roids on me and won easily. but seriously, baby-face's entrace and background music followed by his body form all scares the fuck outta me.

To ko 15 cents,

Just knock him down 2 times per match. On the 6th ko, he should down.

Guys the strategies for beating each fighter are in this blog.

Any advice for beating Grogul. Everytime my combos are blocked
after his attacks finish.

Hey guy~~
does anyone know how to KO 15 cent?
Many thanks.

@Anonymous, check out our Lighting KO strategy guide.

Finally!!
today, I clear the circuits mode~!!!
It was very hard~!!
but it was very very fun~!!
I love this game and thank you for making staff

How do you tko El bulli?

To get the 'Vegetative State' Achievement, you have to TKO Dr. Voo Dude. Remember that after the second knockdown the Doc can only be hit once per opening, make sure each hit is a super punch, with taunts in between the Dr.'s punches.

Does anyone have a good guide for the achievement "Vegetative State"? It is the tko Dr Voo Dude achievement. I have tried the tips I have found so far but have been unsuccessful. Is there a weak spot I don't know about on I'm? I can get him knocked down twice in any and every round but can't seem to land that final knock down for the tko.

Any help would greatly appreciated.
Thanks!

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