The Blog

Celebrate with Glu!

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It’s already been a year to the day since Eryn first took flight in the original Glyder and we couldn’t be more excited that she’ll be soaring onto the iPad soon!

To celebrate Eryn’s one year anniversary, we’re hitting the streets of San Francisco on Saturday, April 3 to spread some glu love and hand out some goodies! Look for us at 2 Stockton Street (on the corner of 4th and Market) between 10am and 2pm.

So stop by and say hello, we’d love to see you!

Categories: Blog, Event, glu, Glyder

Discovering Glyder 2's Isle of Friends

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Hey All,

Just wanted to take some time out to tell you about a cool new feature in Glyder 2: The Isle of Friends.

At this new world, players can log in to their Facebook accounts to upload their progress, and see the progress of their friends who are also playing Glyder 2. Your friends who have logged in will automatically appear in your friends list, and all of the points you have earned will be shared between you.

Categories: Blog, glu, Glyder

Glyder 2 Tips and Tricks

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The Glyder Team compiled a list of tips and tricks to help you reach new heights. If you don't find the help you need here, please feel free to email us!

Categories: Glyder, iPhone, Tips and Tricks

Behind the Scenes with the Glyder 2 Team

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In this series, Dan Sciarrino, Sr Producer at Glu, shares his Glyder knowledge, insights, and experiences.

After completing the first Glyder project, our team didn't know quite what to expect. We had a game that we believed in, but we didn't know if users and the press would like the game as much as we did, and appreciate it for what it was. Some even wondered whether such a unique game had a chance of reaching the top of the charts. Once the first few user & press reviews started rolling in, we were very excited: the feedback was universally positive, and in a short time the game became a huge hit. At that time of the original launch, I wasn't on the Glyder development team, but I closely followed the progress because the iPhone was such a new and intriguing device. When it came time to work on Glyder 2, Daren (our studio head) asked if I wanted to produce the project, and I jumped on the opportunity.

Categories: Glyder, iPhone

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