Beat It!

1/5

Beat It! is a fresh take on music games. Part beat machine, part rhythm (re)creation, totally addictive fun! Just listen to the track, lay down the notes, match the beat...Voila!

Features

  • 50 LEVELS THAT CHALLENGE THE SENSES: Boom, bass, bip, blip, beep, hit, groove, and glitch through puzzles that get more complex as you control multiple instruments
  • FIERCELY STYLIZED ENVIRONMENTS: Retro pixel-art backgrounds grow more eccentric as you move through the game
  • UNLOCK NEW INSTRUMENT SETS: Each environment unlocks new musical genres, including Electro, Hip Hop, House, and Rock
  • POWER-UPS: Activate “Bomb” and “Lock” power-ups to help beat the clock
  • CREATE YOUR OWN BEATS: In Freestyle Mode, use a variety of instrument sets to create your own grooves

Tips & Tricks

  • Don’t try to solve all the instrument lines at once! Focus on individual sections of one instrument line first then go from there.
  • Beats often build upon themselves from one level to the next. Remembering what you did in a previous level should come in handy.
  • Briefly press and hold an instrument icon to mute the instrument from playback. This helps isolate the rest of the instrument lines.
  • Use headphones for the optimal listening experience. We mean it!

TRY IT – Play for free!

BUY IT – More to enjoy!

How To Download

Get this game on your mobile phone or BlackBerry. Go to the games section of your mobile carrier to download the game.

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Game Profile

  • Platforms:  iPhone
  • Developer: Glu Mobile
  • Genre: Music
  • Released: Dec 3, 2009
  • No. of players: 1

Editorial Reviews

  • Beat It! is my favorite iPhone music game of 2009....Beat It is fresh. It successfully combines elements of music games and puzzlers, which is quite a tight rope act. Add in Beat It’s over-the-top bit-art style with 8-bit bunny mermaids and candyland showdowns, and you have not only Glu’s best game, but also one of the best iPhone games of the year, too.

    IGN
  • So much pleasure is to be had from just taking in the rhythms and exploring the spastic scenes of Career mode that pit walking toothpaste tubes against living candies and bear witness to flying burgers.

AWARDS